No Rules, Just Play. Injecting creativity into a genre proud of its conformity.

Summary

Our Goal:

Build an engaging brand for Sirocco that could attract and unite a diverse player base in a genre dominated by a few heavyweights.


Our Challenge:

How do you position a more accessible MOBA (Multiplayer Online Battle Arena) without alienating the players who pride themselves on mastering complex, competitive games?

Our Solution:

We repositioned Sirocco's intuitive mechanics as a competitive advantage. It offered newcomers the confidence to jump in while giving experienced players a fresh challenge—creativity over memorization.

+Read More

Team

Strategy & Narrative

Jess Walker


Creative Direction

Hannah Swann


Design

John J. Custer


Key Art

Julien Gauthier

Work

Brand Strategy

Visual Identity

Verbal Identity

Art Direction

UI Design

No Rules, Just Play. Injecting creativity into a genre proud of its conformity.

Summary

Our Goal:

Build an engaging brand for Sirocco that could attract and unite a diverse player base in a genre dominated by a few heavyweights.


Our Challenge:

How do you position a more accessible MOBA (Multiplayer Online Battle Arena) without alienating the players who pride themselves on mastering complex, competitive games?

Our Solution:

We repositioned Sirocco's intuitive mechanics as a competitive advantage. It offered newcomers the confidence to jump in while giving experienced players a fresh challenge—creativity over memorization.

+Read More

Team

Strategy & Narrative

Jess Walker


Creative Direction

Hannah Swann


Design

John J. Custer


Key Art

Julien Gauthier

Work

Brand Strategy

Visual Identity

Verbal Identity

Art Direction

UI Design

No Rules, Just Play. Injecting creativity into a genre proud of its conformity.

Summary

Our Goal:

Build an engaging brand for Sirocco that could attract and unite a diverse player base in a genre dominated by a few heavyweights.


Our Challenge:

How do you position a more accessible MOBA (Multiplayer Online Battle Arena) without alienating the players who pride themselves on mastering complex, competitive games?


Our Solution:

We repositioned Sirocco's intuitive mechanics as a competitive advantage. It offered newcomers the confidence to jump in while giving experienced players a fresh challenge—creativity over memorization.

+Read More

Team

Strategy & Narrative

Jess Walker


Creative Direction

Hannah Swann


Design

John J. Custer


Key Art

Julien Gauthier

Work

Brand Strategy

Visual Identity

Verbal Identity

Art Direction

UI Design

No Rules, Just Play. Injecting creativity into a genre proud of its conformity.

Summary

Our Goal:

Build an engaging brand for Sirocco that could attract and unite a diverse player base in a genre dominated by a few heavyweights.


Our Challenge:

How do you position a more accessible MOBA (Multiplayer Online Battle Arena) without alienating the players who pride themselves on mastering complex, competitive games?


Our Solution:

We repositioned Sirocco's intuitive mechanics as a competitive advantage. It offered newcomers the confidence to jump in while giving experienced players a fresh challenge—creativity over memorization.

+Read More

Team

Strategy & Narrative

Jess Walker


Creative Direction

Hannah Swann


Design

John J. Custer


Key Art

Julien Gauthier

Work

Brand Strategy

Visual Identity

Verbal Identity

Art Direction

UI Design

No Rules, Just Play. Injecting creativity into a genre proud of its conformity.

Summary

Our Goal:

Build an engaging brand for Sirocco that could attract and unite a diverse player base in a genre dominated by a few heavyweights.


Our Challenge:

How do you position a more accessible MOBA (Multiplayer Online Battle Arena) without alienating the players who pride themselves on mastering complex, competitive games?

Our Solution:

We repositioned Sirocco's intuitive mechanics as a competitive advantage. It offered newcomers the confidence to jump in while giving experienced players a fresh challenge—creativity over memorization.

+Read More

Team

Strategy & Narrative

Jess Walker


Creative Direction

Hannah Swann


Design

John J. Custer


Key Art

Julien Gauthier

Work

Brand Strategy

Visual Identity

Verbal Identity

Art Direction

UI Design

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What we Believe:

Make it Simple.

Make it Personal.

Make it Ping Pong.

Make Before you Debate.

What we Believe:

Make it Simple.

Make it Personal.

Make it Ping Pong.

Make Before you Debate.

What we Believe:

Make it Simple.

Make it Personal.

Make it Ping Pong.

Make Before you Debate.

What we Believe:

Make it Simple.

Make it Personal.

Make it Ping Pong.

Make Before you Debate.